What this means in reality is that every three months, we drop a substantial new build of the simulation, and a selection of new content to play with. From the high energy thrills of tin top touring cars to the flat out performance of modern endurance racing, with a sprinkling of old school charm mixed in for good measure, we think our new content releases should be pretty popular – and certainly helps us in our quest to ensure rFactor 2 contains something for everyone to enjoy.Īs many of you will know, this year we have moved to a quarterly cycle of content deployments. Moving away from the game update, we have also taken the opportunity to continue our expansion of content offerings within the simulation, adding exciting new vehicles and a very different types of circuit as part of this Q3 2022 release. Although this change isn’t immediately visible to players in the way a graphic update would be, for example, we are massively excited to see and hear how these quite fundamental improvement helps to expand the whole rFactor 2 playing experience. Of the main highlights from this build, the introduction of what we are calling ‘Real Road 2.0’ is perhaps the most significant – as we look to add new layers of realism to the driving experience, introducing dynamic surface temperature changes that will significantly affect how the drivers and cars interact with the circuit and its behaviour – across an array of different weather and temperature conditions. Seeing as we all like surprises, how about another car too? Yes, the Q3 2022 update and DLC drop will also include the awesome Ford Focus ST BTCC!!!!!!!īringing a wealth of updates and improvements to the simulation, the new build update deployed today brings with it some important changes for the ongoing development of rFactor 2. A good guideline is to make sure that your inside pressures are never higher than your outside pressures.Ĭrossweight is the weight between the LF and RR or LR and RF.The wait is finally over, today is the big new build update and content drop for rFactor 2! This however may lead to goofy tire pressures that negatively affect handling. You should adjust your tire pressures so that your middle temperature is near the midpoint of the outside and inside temps. The Camber process is the most important part of this process, as you will repeat the camber process after every other setup adjustment in this guide. Keep repeating this process until your temps are even. Then, go out and run ANOTHER five or ten consistent laps and repeat the process. Adjust your camber angles as needed on all four tires. Once you've done this, go back to the tuning menu and check your temps. If you skid or flat spot the tires you'll mess up the temperature readings and have to start over. These need to be consistent, consecutive laps. What you want to do is run about five to ten laps at race pace (do not hotlap). As you'll never get the temps exactly even, the left hand edge of all four tires should be the hotter side, and never hotter than the right side by more than about five or six degrees. The goal is to get your outside and inside tire temps as even as possible. Any sim worth its salt will list your "last tire temps" somewhere in the setup menu, and will list them in terms of Outside, Middle, and Inside. The end goal of tuning cambers is to get your tire temps even across the contact patch. As the car rolls in the corner, the tires also roll to the outside, providing a larger contact patch with the road. The outside tires, meanwhile, have a ton of Negative Camber, meaning the top of the tire leans inward toward the car. What this means is that the inside tires have a ton of Positive Camber, meaning the top of the tire leans away from the car. To compensate for this, oval car cambers are offset. As an oval car moves through the corner, the car will roll to the outside. Also, don't be afraid to ask around in mumble for help.Ĭamber is an extremely important factor in any oval car for adjusting for tire wear and max grip. If you're completely new to turning left, iRacing has a ton of helpful instruction videos on youtube, and there are tons of guides to be found online. For rF2, most ISI and 3PA tracks should have decent default setups for the stock cars, so go ahead and run nine hundred billion zillion laps to learn the track and the car before trying to tune. Before anything else, you need to learn how to run the track and how to feel the car. If you can't drive the car properly, all the tuning in the world can't help you, and in fact will probably make the car handle worse. 90% of all perceived setup woes are actually driver errors. 2.1.1 A Quick Note About Tire Pressures.
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